In this specially designed studio, visitors can see things happening before their eyes, which they could only dream of. They can see themselves fly in air like birds; photograph themselves with any monument, famous personality or any place which they imagine in their wildest of dreams. Visitors can not only experience these but also could walk away with the pictures that they see and enjoy to share their experience with their near & dear.


This newly added facility gives a thrilling experience of viewing films in 3-D. The state-of-the-art Hi Definition (HD) projection system creates real and life like images popping up from the screen providing a fully immersive experience to the viewers. The facility is an air-conditioned one with a 50 seating capacity to provide entertainment and thrill, with a scientific message.


Here, one finds a host of open air science gadgets meant for play-way learning of science. The purpose of Science Park is to encourage the children to play with scientifically modified play gadgets and understand the underlying principles of science. Participatory exhibits installed in open science park allow visitors to learn through play and the natural habitat unfolds itself in all its beauty and fragrance. These exhibits convey a host of scientific principles like mechanics, sound, meteorology, heat, mathematics, applied science, geography etc. in highly interactive manner. The newly added section in the garden unfolds interesting facts and features like taxonomical description, salient features, identification points and uses of common birds and plants found in and around the premises of Kurukshetra Panorama & Science Centre.


The gallery on prehistoric life features several life sized as well as scaled & animated robotic models of dinosaurs and other extinct creatures in their natural ambience. Dinosaurs were the dominant land reptiles of the Mesozoic era. The word “dinosaur” comes from Greek, meaning “terrible lizard” and was coined by the English biologist Richard Own in 1842. Earliest dinosaur fossil records date back to upper Triassic era (230 million years ago). They dominated the Earth during the Jurassic era and continued until late Cretaceous era (65 million years ago) before extinction. Visitors can understand the life styles, food habits, their sizes, period of their existence on earth in the presentation.


The main attraction of the Centre is a life-like Panorama of the epic battle of Mahabharata fought at Kurukshetra. Standing at the centre of the cylindrical hall, visitors can witness the towering 34 feet high paintings of the episodes, from the 18-day confrontation between the Pandvas and the Kauravas, come alive before their eyes. The compilation of Mahabharata is believed to have been done between c.400 BC to AD 400. The epic is scattered with sporadic statements of scientific importance. They are related to various branches of science like astronomy, medicine, chemistry, botany, zoology, warfare, geographical knowledge etc. Geological evolution of our land, the geography of ancient India and the main characters of the epic etc. support and supplement some of these references. Presentation through slides depicts how and when the seven-continent theory emerged whose earliest references occur in the Ramayana, Mahabharata, and Patanjali’sMahabhasya, which is much similar to the continental drift theory proposed by German geologist Alfred Wegener in 1912. The computer-based exhibits in the gallery provide an opportunity to the visitors to explore the intricacies of weapons (Astras), war or battle formation (Vyuhas) or the interpretation of the events like a total solar eclipse by the ancient people. An attempt has also been made to find the possible dates of Mahabharata war using astronomical data and historical facts.
This presentation also deals with different categories of weapons like astras&divyastras (which are made of copper, bronze, gold, stone and probably iron while divyastras were said to be of divine origin) apart from a large variety of missiles. The age of the epic marks the beginning of Iron Age in India. The display also provides an opportunity to the visitor to understand various battle formations or vyuhas, including the much talked-about Chakravyuha. The rank and file of army and its size is denoted by the term Akshouhinee and the system is very much similar to the present system followed in the army. The chanting of the Gita and distant war cries mingled with recreated war scene supported by specially designed lighting effects create the perfect ambience to provide immersive experience to the visitors.


Ever wonder how nice it would be to play with cordless piano? How would it appear when you see your friend’s head served on a platter? Would it not be fascinating to dine with multiple images of yours? How the vortex is formed? If you fancy finding out answer to such questions, this is the place where you can experiment and explore to find answers. The Kurukshetra Panorama & Science Centre is brimming with buttons to push and levers to pull in pursuit of scientific knowledge. A whole world of wonder and amazement awaits the visitors here with a large number of interactive hands-on-exhibits.
This section invites one to play with them & explore the ‘How & ‘Why’ of various scientific phenomena. It is the place where both young and adult visitors can enjoy by operating hands-on exhibits, explaining the fundamentals of science. Science has always been a subject which has been usually dealt with a lot of seriousness in schools. This gallery seeks to escape from this trap by providing an opportunity to understanding the underlying principles through the process experimentation and discovery.


Since the dawn of history, different cultures from across the world have contributed to various branches of Science and Technology, often through interactive contacts across cultures. Unfortunately, history of science and technology is mostly seen in the context of western perspective, often over looking the contributions of other cultures including India.
An attempt is made through this exhibition to showcase ancient Indian independent contributions in technology specially focusing on some important fields of town planning & civil engineering, mathematics, metallurgy, textile, medicine etc.
Visitors can see how the zinc smelting was done to obtain metallic zinc, which was extremely difficult using the available techniques prevailing then.
In modern times section of the exhibition, the progress in fields such as space science, nuclear science, information technology, communication, biotechnology, agriculture and food production, energy, transportation etc. are depicted in easily understandable manner.


This exhibition documents the time travel through the 4500 years of glorious tradition and culture of Indian Science. Visitors can see how the Science was an important preoccupation of ancient Indians. We can find the shades of twentieth century thinking in the ancient Sanskrit texts in which concepts of matter, atomism and cosmic evolution were recorded for posterity. Basics of Mathematics, Astronomy, Geometry, Algebra, and numbers (both very large and very small that were part of Indian cultural life since thousands of years) are depicted using interactive presentations and visuals. Some of the most basic discoveries in these areas like Mathematics, Medicine, Astronomy, Natural Sciences, Art & Craft etc., made in India, were contemporary to the best in the world.


This newly added facility gives a thrilling experience of viewing films in 3-D. The state-of-the-art Hi Definition (HD) projection system creates real and life like images popping up from the screen providing a fully immersive experience to the viewers. The facility is an air-conditioned one with a 50 seating capacity to provide entertainment and thrill, with a scientific message.

In a 3-D movie theatre, visitors wear 3-D glasses in order to see the projections in right perspective. In fact, the two images projected on the screen are the images our left and right eyes see separately. These merge together, when viewed through 3-D glasses, to create the three dimensional view of the projected images. With objects flying off the screen and coming in front, and creepy characters reaching out to grab you, visitors get the real experience and feel part of the projected scenario.